The contrast between what a VJ projects on a screen and what an audience expects in a VR environment is surely stark. Should one pander to it's audience offering it spaces of perceived normality or should one throw all to the wind destroying the comfort as well as risking the illusion. I feel the answer may be somewhere in the middle. Using perceived normality as a base or a homing to then explore from. offering stability and also the option to deceive.
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