The contrast between what a VJ projects on a screen and what an audience expects in a VR environment is surely stark. Should one pander to it's audience offering it spaces of perceived normality or should one throw all to the wind destroying the comfort as well as risking the illusion. I feel the answer may be somewhere in the middle. Using perceived normality as a base or a homing to then explore from. offering stability and also the option to deceive.
I feel there should be an introduction to the groups, an introduction to the event, and an ending title all in text. to home , ground this foreign times-cape.
A quote from each perofrmer?
"So roughly, on Friday 2nd June 7 -8, we will perform in the same room may be PACE studio 1 at the moment. 7-7:20, Johnny, 7:20 - 7:40 Robin,7:40-8:00, mark. , and I'll VJ improvised to your sets with my own visuals. In terms of what you play, is up to you, Obviously I want a live element in it, feel free for it be vague and improvised or hard beaty and steadfast. basically "come at me". If you know themes you're bringing to the table let me know and i might work these ideas into my visual set. There'll be no audience and no cameras(well maybe one for my records), we'll just be streaming our visual and audio output to youtube 360, ready for the world to watch."
Plan Structure of event
1 hour event, 3 sonic artists, 20 min sets, 1 VJ
Confirm Date of Event
Confirm what event is
Live audio visual performance streamed in Youtube 360
Event will be performed but not presented in PACE, DMU.
The Performing Video is an understanding of the process of interaction with real-time software and generated visuals. It is the physical practice of mediating image in response to both provided audio and it’s own inherent value. It is also tied to a ‘perception’ of the video or image being a vessel of life, an entity evolved from its traditional constraints of time and space, holding data and interpretive meaning through frame and imagery.
Live Audio acts
Performance space sans audience
Further development of The performing Video Concept ,
improvised live performance
Development of Virtual space
Advertised in the ‘Real world’ Metah!
Continual development of Perfoming Video concept
Continual strive for flexible interactive performance and reaction
Exploration of network and spaces
Liveness and streams
Cubing the sphere
Used resolume to map video
Fortran Ambient event
Fortan Ambeint 360 streaming