FInally, have managed to bring my CAD model of cyclops into the hololens to play and understand. Turns out i created too many faces and it couldn't handle all the data. If you look at earlier posts you can see how heavily smoothed and simplified ths model has become.
In terms of Aesthetics I may run with this designed I often like choices forced on me by computer limitations or my knowledge of them.
Ideas of found skulls/ artefacts when interacted with come to life, like old treasured memories left and lost in caves.
I feel I may need ot invest futher in other softwares now to create the world in which cyclpps exist and for an audience to experience.
I need to grasp Euripedes Cyclops and make it more palatable to the medium.
After watching some very expressive movement by one of the university dance lecturers, SI Rawlinson, I was intrigued to understand how I could interact with material being made due to the pandemic. I used recently acquired Isadora skills to make mark makng techniques. Creating live masks and computer vision to map out and draw the movement. One of the theories being this patch can take any dance footage with a static back ground and draw an image from a dancer. This could also take live feed footage be it local or streamed. May be an online collaboration?
Covid 19 world pandemic has obviously hampered progress within the university
this has led many practitioners to move online recently I've been looking to which softwares offer suitable online tools
Isadora software is well suited to interface with online services as well is OBS studio. Luckily before the lockdown I had intimate knowledge of both these softwares
Often in my life my Job collides with my research/art in this time I chose to get deeper into isadora software with training tutorials both enhancing my technical capabilties in this area and enhancig my creative opportunity, also luckily Mark Coniglio had decided to do a series of 1.5 hr long tutorials in which he teaches from basic level Isadora to some deep technical processes.
Here Mark Coniglio creator of Isadora software gives a session on use of Isadora at this time to create remote preformance.
âContinuing my work into theatre and the virtual.
3D model of Cycvlops made in Sculptres software and imported into Unity game engine
During my masters I looked into how to bring traditional or not so traditional theatre practices and practitioners into modern day technologies such as virtual reality. In these works I chose to focus on the story of Gilgamesh taking some of the already established gravitas and rich culture of ancient writing and exploring it in a virtual environment with external triggers and sensations to place the audience in a purgatory of reality spanning both the virtual and the real.
Forest of the Gods 2018
Media, 360 video, 3d printing, lebanese cedar.
In the next phase of my work I hope to take these ideas of rich cultural ancient stories and continue to understand the relationship between storytelling and virtual places.
I have fell upon exploring the route of western theatre through the 'eye' Polyphemus the Cyclops.
"old technologies always occupy new technologies." C. Jewitt, 2003
I consider the theatre practices of Artuad and Brecht technolgies of performance which inhabit my virtual theatre work. Poignant at times interaction contrasted with distancing effects to make you aware
Due to my Visual Prowess and a joint project with Housemaid and the fear i was recently Interviewed by Big Rock Candy Mountain webzine.
"What were you doing before VJing, how did you come to VJing?
I got a job as a theatre technician, and started to experiment with the equipment for my own purposes, and I discovered the world of projected light as an art form rather than a function, and which led me to the online VJ community. Then local mates started to VJ their gigs, then some friends got a venue. and I became their sort of resident VJ."
Read the rest here