âContinuing my work into theatre and the virtual.
3D model of Cycvlops made in Sculptres software and imported into Unity game engine
During my masters I looked into how to bring traditional or not so traditional theatre practices and practitioners into modern day technologies such as virtual reality. In these works I chose to focus on the story of Gilgamesh taking some of the already established gravitas and rich culture of ancient writing and exploring it in a virtual environment with external triggers and sensations to place the audience in a purgatory of reality spanning both the virtual and the real.
Forest of the Gods 2018
Media, 360 video, 3d printing, lebanese cedar.
https://www.youtube.com/watch?v=s4S1g5VyOYE&t=136s
https://forest-of-the-gods.glitch.me/
Media, 360 video, 3d printing, lebanese cedar.
https://www.youtube.com/watch?v=s4S1g5VyOYE&t=136s
https://forest-of-the-gods.glitch.me/
In the next phase of my work I hope to take these ideas of rich cultural ancient stories and continue to understand the relationship between storytelling and virtual places.
I have fell upon exploring the route of western theatre through the 'eye' Polyphemus the Cyclops.
"old technologies always occupy new technologies." C. Jewitt, 2003
I consider the theatre practices of Artuad and Brecht technolgies of performance which inhabit my virtual theatre work. Poignant at times interaction contrasted with distancing effects to make you aware
I have fell upon exploring the route of western theatre through the 'eye' Polyphemus the Cyclops.
"old technologies always occupy new technologies." C. Jewitt, 2003
I consider the theatre practices of Artuad and Brecht technolgies of performance which inhabit my virtual theatre work. Poignant at times interaction contrasted with distancing effects to make you aware