FInally, have managed to bring my CAD model of cyclops into the hololens to play and understand. Turns out i created too many faces and it couldn't handle all the data. If you look at earlier posts you can see how heavily smoothed and simplified ths model has become.
In terms of Aesthetics I may run with this designed I often like choices forced on me by computer limitations or my knowledge of them.
Ideas of found skulls/ artefacts when interacted with come to life, like old treasured memories left and lost in caves.
I feel I may need ot invest futher in other softwares now to create the world in which cyclpps exist and for an audience to experience.
I need to grasp Euripedes Cyclops and make it more palatable to the medium.
In terms of Aesthetics I may run with this designed I often like choices forced on me by computer limitations or my knowledge of them.
Ideas of found skulls/ artefacts when interacted with come to life, like old treasured memories left and lost in caves.
I feel I may need ot invest futher in other softwares now to create the world in which cyclpps exist and for an audience to experience.
I need to grasp Euripedes Cyclops and make it more palatable to the medium.